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The contents on this page discuss a feature that has not yet been completely implemented. While it is likely to be implemented in the future, the exact timeframe is subject to change, and there is the slight possibility of it being cancelled altogether.
There is also the possibility that this feature is partially implemented already, and may remain that way for sometime.
In short, consider this page is an outline of things to come and don't rely too much on things written here until this notice disappears.

--M&F Fan Wiki Advisement Team

While democracy is unknown in the world of Might & Fealty, elections do happen. Mostly, among the lords of a realm. There are two kinds of voting systems in this game, formal votes and informal referendums.

Proper Elections

Used rarely, these are elections with actual game-mechanics consequences. The most common cause is when a realm ruler dies without an heir. Somehow, a new ruler needs to be decided, and an election is how this is done. In addition, realm positions can also be made into elected positions and even given a limited term.

An election allows every lord of the realm to give his support to any other lord of the realm for the available position. In addition to this formal process, everyone can also announce they are interested in their position and run a campaign, if they want to.

The voting process itself is quite simple: Ever lord gets a voting sheet where he can vote in favor, neutral, or opposed to every other lord. These votes can also be changed at any time, until the election is over, at which point the scores are tallied, positive and negative votes added up and the winner announced. In case of a draw, the lord with the most votes in favor wins. If that is still a draw, the winner is decided by chance.

Informal Referendums

These are basically opinion polls and consist of a number of free-text options that can be voted up or down in the same way. They have no game-mechanical effect, but of course they can be used as the basis for decisions that do. For example, a poll about whether or not to go to war with some neighbouring realm will end with a result, but it is then up to the ruler to turn that result into action. Election Principles

This is not an age of democracy, so while there are votes, they are neither free nor equal nor secret.

First of all, votes are always open and public. Everyone can see who voted how, both during and after the election.

Second, depending on the election, not everyone may be able to vote. There are several defined vote count methods that should satisfy every realm and culture:

  • By Banner
This method gives voting rights to the nobility, those who have the right to carry a banner. Every noble has one vote.
  • By Spears
This method gives power to the warriors and military. One vote is counted for every soldier under your command, either in your army or stationed at one of your estates.
  • By Swords
This is a more refined method of the military count, it prevents inflation of votes through cheap troops as it makes heavier troops count for more.
  • By Land
This excludes the landless knights and gives votes only to those who hold estates, with one vote given per estate.
  • By Heads
Here, the size of estates matters and one vote is counted per peasant in each estate, given larger settlements more weight.

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