Generally, we feel that experience is the best teacher, however, we've gone through and not only copied most of the manual pages straight off the Might & Fealty website, but added bits of our own to fill in the gaps and connect topics. We promise all the same information, but make no promises that it'll be displayed the same.
Alternatively, we're also working on a "First Steps in M&F" guide that we'll put up in the coming days, as well as a set of pages explaining the game information relevant to each page. Combined with what we already have, this should give you a very complete look at the different terms and parts of Might & Fealty.
M&F Manual
- Meta-Info
- Introduction
- Manual Index
- Game Background
- Making of the Game
- Gameplay
- Basic Concepts
- Things you need to know.
- Playing a Knight
- The most common role.
- Playing a Lord
- First steps into leadership.
- Playing a Ruler
- Finally in charge!
- Playing a Bandit
- Gimme all yer gold!
- Other Positions
- There are other roles?!
- Dungeons
- Dungeon Overview
- Tank? Check. DPS? Check. Healer? . . .
- Actions
- Quick! Cast lightning bolt!
- Monsters
- Why is there a minotaur here?!
- Loot
- All the shinies~
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- Entities
- Realms
- Organizations of Players
- Settlements
- Where the locals live
- Characters
- Its not just you out here,
- Soldiers
- Never fight alone,
- Entourage
- And keep scouts handy.
- Interaction
- Messages
- Communication with stones.
- Publications
- Not quite a printing press
- Marriage & Relations
- Friends & Bloodlines
- Oaths of Fealty
- "Yes, My Lord"
- Captivity
- You are now, my Prisoner
- History & Events
- Legends of the Past
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- Reference
- Units of Measurement
- 2025.37 yds in a nautical mile
- Buildings
- And over here I'll build . . .
- Features
- What is that on the map?
- Entourage
- Scouts, Spies, and Heralds
- Equipment
- Swords, Shields, and Horses
- Concepts
- Battles
- When swords clash!
- Army Supply
- Supplying abroad.
- Economy
- Where wealth flows . . .
- Travel
- Going from Point A to . . .
- Trade & Tribute
- Let's make a deal
- Politics
- Walk softly . . .
- Diplomacy
- . . . but carry a big stick.
- Elections
- Take your pick
- Permission System
- You, you, but not you.
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